The end of mission 8 in Armored Core VI: Fires of Rubicon puts your mech in a boss fight against the HA-T-102 Juggernaut, a heavy mobile artillery platform you must beat. In the climax of “Operation Wallclimber,” the build you bring into this battle may already be damaged from trying to finish other objectives. However, with a friendly mech helping you through part of this boss, you have a good chance to take down the Juggernaut.
When you first encounter the Juggernaut, you will have the ally mech V.IV Rusty at your side until the boss reaches about half health. After this point, Rusty will have to leave to intercept enemy forces that would overwhelm the two of you if they reach the area. This brief moment of co-op in Armored Core 6 gives you a chance to recognize what attacks work best against the artillery platform and the weapons at the boss’ disposal.
How To Defeat The Juggernaut Boss In Armored Core 6
The best way to combat the Juggernaut boss is to constantly fly above it to avoid attacks while using weapons that deal high Impact damage or leave a large Area of Effect (AoE). The artillery platform is equipped with heavy machine guns and missile launchers in Armored Core 6 that attack your mech with wide horizontal targeting. These shots from these weapons move slowly, making them easier to avoid in the air.
The main danger of the Juggernaut in Armored Core 6 is the machine’s charging attack, which propels the boss toward your mech at incredible speeds. Not only can this enemy fire its weapons during this strike, but it can also adjust its movements to track you as it flies forward. Getting hit by this move will significantly lower your total Armor Points (AP), so time a boost at just the last second to avoid getting hit.
Remember to balance your mech’s Energy meter while moving around since vertical flight and boost dodges drain this resource until you stop and recharge it.
Except for the charge attack, the Juggernaut moves slowly, allowing you to use weapons that would be inaccurate against a fast-moving mech. Bazookas, Grenade Launchers, Missile Launchers, and Energy weapons that leave an area effect are all powerful tools against the artillery platform. Weapons with high Impact damage can stagger the Juggernaut, leading to direct hits on the boss.
Those looking to beat the Juggernaut’s boss fight in Armored Core VI: Fires of Rubicon should experiment with nimble mech builds, keeping you mobile against the dangerous artillery platform.
Armored Core 6: Fires of Rubicon
- Armored Core
- PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, PC
- From Software
- Bandai Namco Entertainment
- Action, Simulation
- Armored Core: Verdict Day, Armored Core 5, Armored Core: For Answer, Armored Core 4, Armored Core: Nexus, Silent Line: Armored Core, Armored Core 3, Armored Core 2: Another age, Armored Core 2, Armored Core: Project Phantasma, Armored Core
- Single-player, Multiplayer